A few 3D rooms may have some odd entrances/exits that are a half-tile off - this is done to avoid softlocks due to how the roof decals are implemented.If you run across a route with a bad camera that significantly affects gameplay, let me know. Camera work needs to be done for some reverse paths - the routes with the worst camera were focused on for now.If there is a demand for this to be labbed I'll consider it. There hasn't been any labbing done for the Easy difficulty, so using this difficulty may give you screens that are harder than expected. There are not a huge number of dashless screens, which means you may have to supplement from the base game/other mods to generate larger/interesting dashless maps.Here's a estimate of the pool size for each difficulty (all routes and dash numbers): If you find new routes or would like to suggest tweaks or changes to difficulty ratings, feel free to contact me!Ĭhoosing a difficulty means any room can be included that is at that difficulty or lower. The current difficulty ratings for each screen and other information on routing can be found in the documentation here. If you haven't, some screens may be harder than the ratings imply. The ratings are based on difficulty of execution and assume that you have played the D-sides before. The difficulties are intended to be equivalent to the vanilla randomizer difficulties, which are defined here. The config is included by default within the D-Sides pack, and the D-Sides will be available in the randomizer level select screen.Running mods with Celeste requires you to have installed Everest. The config is designed to be compatible with the Celeste Randomizer.įor the best experience, it is recommended to play the D-Sides first before playing the randomizer add-on. This is a collection of randomizer configuration files and routing descriptions for the D-Sides pack of maps for Celeste.
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